Give it a try to explore some of the different texture options within the graph and add some interesting effects or a bit more realism to your scenes. Lastly, if you use KeyShot Pro, you have the ability to jump into the Material Graph and add textures to the ground plane as you would any other material. Then, you can add multiple environments to explore your model under different lighting and background conditions. Whether you use an HDRI, a solid background color, or a backplate image, this method allows you to quickly and easily make your models fit naturally into any environment of your choosing. One advantage of the second method above is the ability to seamlessly blend a background. But wait, there’s more…Īt this point, your scene should have a ground shadow and/or reflection that makes your model pop, but there are a couple more tips to share. It’s also good practice to activate Ground Illumination so light is reflected off the ground back onto your model in a more natural way. Without this, you would see a portion of the tires below the ground plane.
While this is generally not needed for most product renders, the is often used on automotive images to clip the tires and provide a more realistic appearance of tire compression. The Clip geometry below ground option will ensure any geometry below the ground plane is not visible. Increasing this will make the colors more pronounced. You can also adjust the Refractive Index to increase or decrease the amount highlights/colors are picked up in the ground’s reflection. On the other hand, if your goal is to create a more emphasized shadow, you can crank up the roughness to diffuse the reflection to a point where it is unrecognizable and appears more shadow like. Generally, even highly reflective surfaces have a little texture, so unless you’re trying to make your object look like it is sitting on top of a mirrored surface, it’s a good idea to give the ground surface a small amount of roughness. Once you have a desired appearance, adjust the Roughness slider to diffuse the model’s reflection, if desired. Next, adjust the Reflection Contrast slider from 0 (a very faint reflection) to 1 (a very defined reflection). You should see a reflection of your model appear on the ground plane’s surface. Adjust Material Properties of a Ground Planeįor this method, double-click the ground plan in the Real-time View to view the Material properties in the Project window.Ĭlick the Specular color and change it from black to white. If you prefer a seamless ground plane you can adjust the camera angle, increase the size of the ground plane, or adjust the ground plane material settings. From this point, adjust the ground material as you would any other material in KeyShot.ĭepending on your camera angle, this can create a horizon line in your scene which may or may not be desired. For instance, when you add a rough black metal material you’ll see a nice, diffused reflection on a neutral-colored surface. Add a Material to a Ground PlaneĪ common method is to apply a material that has the qualities you’d like for a ground surface. You’ll see an orange outline appear around the edge of the ground plane in the Real-time View.Īt this point, you may also notice that shadows and ground reflections appear no different than before adding the geometry. In the Project window, select the Scene tab, then select the Ground Plane under the Model Sets. You may not see it but, don’t worry, it’s there. Once selected, the ground plane will be added to your scene.
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You can update the hotkeys under Edit, Preferences, Hotkeys or, in the Library, Models tab, right-click on the model, select Assign Hotkey, and choose the one you would like to use. If there are Library Models you add to your scene regularly, you can assign a hotkey to add them more quickly. To add a ground plane to your scene, simply click on the Edit on the main menu, select Add Geometry and choose Add Ground Plane from the menu, or use the Ctrl+G hotkey to add it quickly.Īdd Models with a Hotkey (and Customize it!)
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Let’s take a look at how to do so and how to work with them. But hands down, the easiest way achieve that effect is to add a Ground Plane. You may have used KeyShot geometry, a table or podium model, or even a duplicate of the object itself to showcase the product on what appears like a real-world surface. One of the quickest and easiest ways to give your product or vehicle renderings more realism is to add presence in your scenes by setting them on a surface and adding a nice shadow or ground reflection.